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Time Enough for Fun

I made the comment on Facebook that, for a guy without a job, I sure haven’t been playing much World of Warcraft.

That was three weeks ago. I still haven’t loaded the WoW client. I simply don’t have the time.

I’m not complaining. Far from it. I consider myself blessed to have enough colleagues, contacts, and creativity to keep me too busy with paying work to have any time left over for grinding my way through Azeroth. And yet…

On a certain professional level, I should be playing more games (video and otherwise). I’m seriously considering setting aside 30 minutes a day to simply play. But if playing games is just another bullet on my eternal to-do list, will it still be fun? Or does it become drudgery, such that while I’m playing through Portal 2, I’ll be thinking, “Man, I wish I was outside pulling weeds.”

Guess we’ll find out. I’ll let you know.

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1 thought on “Time Enough for Fun”

  1. Gaming is an intrinsic part of the design process, much like reading a book or watching a movie. Down time is necessary, but balance is key. You have to know when to be in absorption mode and when to shift over to production mode and put thought to action.

    A goodly number of my ideas have come when I’m in the Zen-like state of blasting through baddies in Borderlands or some other such diversions.

    P.S. I never wish I was outside pulling weeds. 😉

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