Skip to content

Mindstruck

  • by

Ah, Thanksgiving. The harbinger of food comas, patron saint of road trips, and the sharpened stake above the heart of any “write a novel / design a game / finish your screenplay” in November efforts.

Not that I’m complaining, mind you. Not really. Spending time with family and the ritualized consumption of poultry flesh is more important than these other pursuits — at least until NaNoWriMo and NaGaDeMon start handing out actual prizes. No, it’s just a matter of time management, and keeping in mind from the start that a holiday-shaped black hole is looming somewhere around the end of week three.

So is this the blog entry wherein I confess that I have failed to produce Mindstrike by the end of November? Of course not! This is America! This is the blog entry in which I lower to bar until I can just eke over it, and then declare “Mission Accomplished!”

Okay, the game’s not done done. But it’s done. And while I won’t be able to run an actual adventure before the clock strikes midnight on Friday, I will have a character creation session, and two out of three random game designers on Facebook agree that counts for a NaGaDeMon win.

And you haven’t seen the last of Mindstrike. This thing’s got a truckload of potential, even if I didn’t have time to fully flesh it out during November. I’ll be hammering away at well into next year, I’m sure, and I’ll be sharing my progress here for anyone who’s interested.

Share