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One Quarter Down, Three to Go

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Back in January, I wrote the obligatory new year forecast post, listing stuff I had brewing for 2013. Now that we’re a quarter of the way into the year, it seems a good time to pause and check in on that lovely list:


  • Karthador – While there’s little to publicly show for it, I assure you this swashbuckling sci-fi setting is quietly simmering along. I’ve been developing new material and running it at local conventions to great reviews (from the 18 players at my table who’ve seen it), and can’t wait to unleash it upon the larger world.

  • Mind Strike – This tabletop RPG of psychics in a dystopian near-future America was almost done… and then I let other people see it. Thank God for playtesters! While I’d hoped to have it out in the first quarter, I’m sticking it back it the oven to add more setting details and completely revamp the psychic power system. Because if a game about psychics can’t get the powers right, that game should just go back to pumping gas.

  • One Game a Month – In three months, I finished two games. By the end of this month, I will have finished a third game (it’s a Twine project that I’ll be showing here next week). The next couple months are looking to be crazy, though, so don’t be surprised if they’re new chances for me to embrace failure.

Of course, the list from January didn’t include the exciting new projects that have cropped up since then:

  • “Project: Steel” – It’s a video game. It’s a board game. It’s got steampunk samurai and techno-ninjas. It’s not actually going to be called “Project: Steel” but will have a cooler name — with a logo and everything — when we launch the Kickstarter. Stay tuned for details.

  • Video Game Writing – My mad game writing skillz have attracted some local video game developers, so my words are now infiltrating Throne (on Kickstarter now from Lightning Studios), infesting Flytrap (a retro console arcade game), and itching to spread themselves even further.

  • Ryu X Chun Li – I have mentioned that I write comics, right? No? Well I do. Which is how I landed the cool new gig as script consultant on this dynamic fan-comic that celebrates everyone’s favorite Street Fighter power-couple. Strictly non-canon, of course, but an excellent chance to help tell a cool Street Fighter story.

Not bad for three (okay, almost four) months. Now I can’t wait to see what the rest of this year has in store.

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