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Punching into 2016

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As the year draws to a close, you may ask yourself, “Wasn’t Darrell working on a Ghost Punchers RPG? What ever happened with that? Did he get distracted by Star Wars or some other shiny object and completely forget about it?”

Rest assured that I have not forgotten about the long-promised RPG. But I have been distracted by shiny objects such as (for instance) paying work. Nevertheless, progress is being made on the project, and I’d like to take a minute to share it with you.

I’m a big believer in outlines. They provide much-needed road maps for creative endeavors, and break huge scary project into bunches of little bite-sized tasks that are more cute than intimidating. Here’s part of the current outline for the Ghost Punchers RPG:

Introduction

Those Who Punch Ghosts (Character Creation)

  • Archetypes
  • New Hindrances
  • New Edges
  • New Powers
  • Equipment

Have Fist, Will Travel (Setting Rules)

  • Ghost Rules
  • Investigation
  • Fear

A World of Ghostness (Setting Details)

  • A Brief History of Punching
  • Ghost-Hunting Organizations
  • Locations of Note

The Monster Behind the Screen (GM Section)

  • Making Ghosts
  • Making Adventures
  • Making Campaigns
  • A Rather Long List of Ghosts in Need of Punching
  • The Obligatory Sample Adventure

I’ve already started filling in the details on this outline, and will share more as I continue to do so. But I wanted to bring it up now to (a) remind the world that the project exists, and (b) publicly commit myself to getting it done in 2016.

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