A Flash of Spectral Violence

Posted on August 18, 2017 By

I love writing fiction. I love the world of Ghost Punchers. So I’ve smashed these two loves together like a pair of Siamese twins joined at the fist in order to present a bit of ghost-punching flash fiction. If you enjoy it, please share it! Pyre “I don’t know, Rachel. I mean, look at her.”…

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The Pillar Queen

Posted on August 16, 2017 By

Previously, I wrote about unique, individual “pillar characters” who appear in multiple stories across the storyworld and fulfill important structural roles within the world itself. Below is one such character from the Empire of Venom & Silk storyworld. Alanna, Queen of Zira Since the day she was born, Alanna was groomed to take the throne of the city-state of…

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Watching the Sausage Be Made

Posted on August 14, 2017 By

I’m still hacking away at Packer’s Last Resort, but if you’ve got a stomach for games that are lumpy, uncooked messes… you can hack away at it too. I’ve uploaded the latest iteration of the game as an ugly, crudely-done print-and-play file. The file includes a version of the rules and cards so new, I…

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Packer’s First Prototype

Posted on August 11, 2017 By

As promised earlier this week, I recently plopped the revised prototype for Packer’s Last Resort onto the table for a playtest. It was a cold, lonely playtest in which I myself played the parts of four different players, like some sort of game-designing Peter Sellers. It’s fine, though. I prefer to keep these initial playtests strictly internal….

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Up From the Ashes

Posted on August 8, 2017 By

Last week, I wrote how my original design for the “Alfred Packer Leads a Bunch of Noobs Into The Mountains and Ends Up Eating Them” game was no good. “Burn it down!” I wrote. And so I did. And since then, I’ve completely revamped the game, written a new set of rules, and put together…

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A Pillar of the Fallen City

Posted on August 2, 2017 By

Previously, I wrote about unique, individual “pillar characters” who appear in multiple stories across the storyworld and fulfill important structural roles within the world itself. Below is one such character from the Empire of Venom & Silk storyworld. Mora Nash, Scavenger of the Fallen City Mora grew up on the streets of Namzi, where she…

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Burning Cannibals

Posted on July 31, 2017 By

One of the challenges of game design is knowing when to stop designing. Sad to say, some designs are just dead ends. It’s better to shove them into a well-labeled box somewhere, take a day to clear your mind, and start over from scratch. That’s where I’m at with the “Alfred Packer Cannibal Card Game”…

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Who’s Who in World-Building

Posted on July 26, 2017 By

I’ve often said that, when creating a storyworld, you should focus on character archetypes rather than unique, specific characters. Don’t worry about “Doris Black, Bounty Hunter” when you can work up “the bounty hunters of House Black.” After all, one character will get you one story, but a character archetype can unleash a horde of…

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Ghosts of Christmas Present

Posted on July 24, 2017 By

Did you know that, thanks to the “Christmas in July” sale, you can buy your very own copy of Ghost Punchers for less than eight bucks? Well, now you do! If you’ve been waiting for an excuse to pick up a copy of my RPG of supernatural investigation and violence, this is it! “But what…

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Instant Drama – Just Add Failure – Part 2

Posted on July 21, 2017 By

Previously, I discussed how failure makes for good stories, but writing failure into games is challenging. Because while players may appreciate the drama of failure, they hate failing. Today I’m back with some ideas for how to incorporate failure into your game story without adding failure to your game play. First, a note on player…

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