Cards and Cannibals

Posted on June 14, 2017 By

I’ll be honest: I expected to be further along on this “cannibal card game” idea by now. I’d intended to show you a full game pitch like those I’ve done in the past, but life, as it often does, had different ideas. That’s okay. We’ll make do with a short snapshot of the work in…


Take me Down to Cannibal City

Posted on June 7, 2017 By

It’s strange where a fascination with historical cannibalism can take you. In my case, discovering Cannibal the Musical led to thoughts of designing a game about the most famous cannibal in Colorado, which led to… a spring break road trip deep into the mountains in search of inspiration. It was March. The girls were out…


Stuck in the Middle with DEATH

Posted on June 5, 2017 By

I’m starting to feel cursed. It was about 10:00 at night and I was making my way home on the freeway last week. My head was full of board game ideas from the prototype/playtesting event I’d just left, and my tires were full of air. I knew they were full of air because I’d spent…


Delicious Game Design

Posted on May 31, 2017 By

Cannibalism makes for some great game ideas. Previously, I wrote about my obsession with interest in Alfred Packer, the sole survivor of an 1874 expedition that ended in death and cannibalism. While pondering the story of this infamously well-fed man, I’ve realized that it would make a great basis for a game. After all, it…


Bite-sized History

Posted on May 24, 2017 By

It was over a decade ago when one of my friends asked, “Hey, man! Have you seen the movie Cannibal! the Musical?” I hadn’t. I hadn’t even heard of it. He handed me a DVD. “I think you’ll like it,” he said. Turns out he was right. For the uninitiated, Cannibal! the Musical is a…


Day 97: They Still Think I’m a Cat

Posted on May 10, 2017 By

The suit itches, and it stinks of sweat and other, less pleasant things. Still, it’s all for science, and so I persist. Okay, I’m not really doing cat-science. But I have been buried under several NDAed projects, such as: That one un-announced game design I’ve been forcing all my friends to playtest. That other unannounced…


Mandatory Upgrades

Posted on April 19, 2017 By

I hate buying new computers. Oh, I love shopping for new computers: catching up on all the improvements since I was last in the market, comparing bells and whistles of various makes and brands, and ferreting out those secret spots on the Internet where the best deals are hiding. Fun stuff! I love having a…


Showing and Telling in RPGs

Posted on April 5, 2017 By

It’s true. I’m obsessed with storyworlds and world-building. I’m also a huge fan of tabletop RPGs. And while these things go together like whatever “two things that go together” cliche you like (I prefer “like peanut butter and bananas” myself), mashing them together does raise some challenges. Me: “Hello, gaming friends! I have picked up…


The World of Steel Dragons – Part 4

Posted on March 29, 2017 By

Over the past few weeks, we’ve been looking at the setting, characters, and conflict of Steel Dragons, but if you’ve been muttering to yourself, “Yes, that’s nice, but how does it feel?” then today’s entry is for you! Because today, we’re talking about tone. Steel Dragons is a digital adventure board game about heroes exploring…


Balancing the Game – Part 4

Posted on March 27, 2017 By

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Welcome to the final post in this series, in which we will discuss the TRUE MEANING OF GAME BALANCE. Previously, we talked about defining your game’s resources and common currency, iterating for balance, and listening to playtester feedback. Today we’re going to get a little philosophical and talk about balancing for fun. Remember when I…