Welcome to The West Wood

Posted on February 28, 2018 By

A couple weeks ago, I mentioned a new “fantasy western” world I was working on: The West Wood. Since then, I’ve realized I haven’t really discussed the project here on the blog because it’s been a series on my Patreon. And surely anyone who follows my world-buildng work here is reading every public post over…


Con Time!

Posted on February 9, 2018 By

What? Seriously? It’s time for Genghis Con again? Didn’t I just run a bunch of games at — oh, right. That was Tacticon. That was completely different. So yeah, I’m running games February 15-18 at Genghis Con in Denver. It’s all Savage Worlds, and yes, there will be ghost-punching, but I’ve got a couple new…


Back on the Jam Wagon

Posted on February 6, 2018 By

I love doing game jams. Oh, I don’t participate in every jam I see, or even every jam I want to do (only so many hours in the day, after all), but when an opportunity presents itself, I like to take advantage of it. Last weekend, that opportunity was the Global Game Jam. For those…


Create Different

Posted on October 25, 2017 By

Whether you’re writing fiction, designing a game, or creating non-traditional extreme narrative experience that defies definition, you’re probably going to stumble onto a common world-building problem: We’ve seen it all before! A fantasy world with some combination of elves, dwarves, dragons, and/or politics? A sci-fi setting with spaceships and laser guns? A world like our…


The Curse of Alfred Packer

Posted on October 11, 2017 By

A few weeks back, I noted that my Packer’s Last Resort card game had reached a point where I could no longer playtest it solo; I need to get other folks to play it too. Turns out, that was easier said than done. First, I made plans to test the game at the local game…


Bubble Helmets and Furious Fists

Posted on October 4, 2017 By

I dedicated last weekend to punching ghosts and shooting robots. Last weekend was Tacticon, one of my favorite local game conventions. While attendance seemed down from previous years, it was great to see the extended gaming family again, and to run some Savage Worlds for players outside my usual gaming group. I ran Ghost Punchers…


Printing and Punching

Posted on September 19, 2017 By

The print version of Ghost Punchers is now available! The metaphorical trigger I mentioned last week has now been pulled. Ghost Punchers, the roleplaying game of supernatural investigation and violence, is now available via print-on-demand at DriveThruRPG. I’ve got a copy of the soft-cover edition in my sweaty mitts even as I type this (which…



Posted on September 14, 2017 By

Update: Soon is now! The print version of Ghost Punchers is now available for purchase. Yay! Why yes, that is a picture of the long-promised and long-delayed print version of Ghost Punchers! But no, it’s not available for purchase just quite yet. This is my first outing with physical products, so I want to double-check…


Arranging to be Punched

Posted on September 8, 2017 By

I love writing fiction. I love the world of Ghost Punchers. So I’ve smashed these two loves together like a pair of Siamese twins joined at the fist in order to present a bit of ghost-punching flash fiction. If you enjoy it, please share it! (You can find previous ghost-punching flash fiction here and here.) The Arrangement…


Pillar Priest

Posted on September 6, 2017 By

My Patreon patrons already read this weeks ago, but for everyone else… Previously, I wrote about unique, individual “pillar characters” who appear in multiple stories across the storyworld and fulfill important structural roles within the world itself. Below is one such character from the Empire of Venom & Silk storyworld. Varan Tull, High Priest of the Spider Gods Before the invasion, Varan…