Back on the Jam Wagon
I love doing game jams. Oh, I don’t participate in every jam I see, or even every jam I want to do (only so many… Read More »Back on the Jam Wagon
I love doing game jams. Oh, I don’t participate in every jam I see, or even every jam I want to do (only so many… Read More »Back on the Jam Wagon
Previously, I discussed how failure makes for good stories, but writing failure into games is challenging. Because while players may appreciate the drama of failure,… Read More »Instant Drama – Just Add Failure – Part 2
Failure is important for good storytelling. Failure is what drives stories forward, what drives protagonists to try stupid, risky things, what raises the stakes so that… Read More »Instant Drama – Just Add Failure – Part 1
As you might guess from my endless blog posts, RPG projects, and various freelance projects, I’m a little obsessed with storyworlds. But obsession isn’t always… Read More »Putting the “Story” in “Storyworld” – Part 1
When I looked up on Friday, I realized that November was nearly over, and I had no fiction to show for it. I was failing… Read More »Here’s Your Stinking November Fiction!
As long-time readers are probably aware, I tilt at the windmill of National Novel Writing Month every other year or so. Sometimes I successfully dump… Read More »Wecome to NaJuWriSoFiAlMo!
I’ve been thinking about immersion the past few days. Not just in games (which I’ve written about before) but in storyworlds in general. Specifically, I’ve… Read More »Are You Not Immersed?
National Novel Writing Month is over, and I have nothing to show for it. Okay, that’s not true. I have over 30 thousand words to… Read More »NaNoFailure
Since I committed to doing NaNoWriMo this month, I’ve been obsessed with words. How many words have I written today? How many are in this… Read More »Words Words Words
Fine. At first I was all, “Oh, I forgot how much I love writing fiction,” and November was like, “Hey, it’s National Novel Writing Month,… Read More »Punching November Right in the Ghost