Writing


Back on the Jam Wagon

I love doing game jams. Oh, I don’t participate in every jam I see, or even every jam I want to do (only so many hours in the day, after all), but when an opportunity presents itself, I like to take advantage of it. Last weekend, that opportunity was the Global Game Jam. For those…

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Instant Drama – Just Add Failure – Part 2

Previously, I discussed how failure makes for good stories, but writing failure into games is challenging. Because while players may appreciate the drama of failure, they hate failing. Today I’m back with some ideas for how to incorporate failure into your game story without adding failure to your game play. First, a note on player…

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Instant Drama – Just Add Failure – Part 1

Failure is important for good storytelling. Failure is what drives stories forward, what drives protagonists to try stupid, risky things, what raises the stakes so that what started out as a minor issue turns into a life-threatening crisis. Without fear of failure, there is no tension. Without actual failure from time to time, that fear becomes…

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Putting the “Story” in “Storyworld” – Part 1

As you might guess from my endless blog posts, RPG projects, and various freelance projects, I’m a little obsessed with storyworlds. But obsession isn’t always a good thing. While I get caught up in the characters, setting, and conflicts of the storyworld, it’s sometimes easy to forget that they aren’t the point. The point of…

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Here’s Your Stinking November Fiction!

When I looked up on Friday, I realized that November was nearly over, and I had no fiction to show for it. I was failing National Just Write Some Fiction Already Month — but I wasn’t about to go down without a fight. So I picked a fight in the form of 500 words (or…

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Wecome to NaJuWriSoFiAlMo!

As long-time readers are probably aware, I tilt at the windmill of National Novel Writing Month every other year or so. Sometimes I successfully dump 50 thousand words of questionable quality onto the digital page. Most of the time I don’t. And I’ve never been fully pleased with the result. This will not a be…

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Are You Not Immersed?

I’ve been thinking about immersion the past few days. Not just in games (which I’ve written about before) but in storyworlds in general. Specifically, I’ve been kicking around some ideas about how to keep the audience immersed even after they’re done reading the book / playing the game / watching the movie / eating the…

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NaNoFailure

National Novel Writing Month is over, and I have nothing to show for it. Okay, that’s not true. I have over 30 thousand words to show for it, as well as a killer outline I feel really good about, but it’s it’s not National Outline Writing Month is it? I didn’t finish the book. I…

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Words Words Words

Since I committed to doing NaNoWriMo this month, I’ve been obsessed with words. How many words have I written today? How many are in this scene? How many have I spent on blog posts and emails and grocery lists that could have been going towards the 50 thousand I need to complete this novel? I’ve…

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Punching November Right in the Ghost

Fine. At first I was all, “Oh, I forgot how much I love writing fiction,” and November was like, “Hey, it’s National Novel Writing Month, you want to whip out a short, bad novel?” and then my ever-sagacious wife said, “You should write something about Ghost Punchers,” and so fine — fine — I’ll write…

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