Ape City


Ape City Escapers

A little story goes a long way towards making a game more than than just the strategic hunt for victory points. Last week, I wrote about adding story to the simple little Ape City Escape board game. I came to the conclusion that characters, imagery, and mechanical terminology were the three places where I could…

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Ape City Stories

Earlier this week, I proclaimed that I’d take my own advice for adding story to board games and apply it to Ape City Escape. To that end, I did a quick review of my past thoughts on the subject. Now, armed with the wisdom of past-me, I present the ape city story plan: Scope: I…

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Welcome to Ape City

Well, I did it. I finished the prototype of what I’m now calling Ape City Escape, that board game I’ve been yammering on about the past week, and playtested it with people who are not technically related to me. We found the game has issues, but it’s actually pretty fun — fun enough, I decided…

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Proto-Ape City

Earlier this week, I posted my notes on a board game idea I was kicking around. The game seemed sound while it existed as nothing more than words and numbers on graph paper, but I wouldn’t know if it was actually any good until I actually converted those things into an actual prototype. And so…

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Ape City, Here I Come

Over the past few weeks, in the course of discussing games and storyworlds, I kept coming back to the example of a hypothetical board game: a simple card-driven game in which the players, as jungle explorers, race through an ancient city collecting treasures while dodging the four-armed white apes who have taken over the place….

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