Apes


Aped to a Pulp

While pondering imagery for Ape City Escape, I thought of going with a classic “pulp magazine cover” style for the artwork. (Not that I’m in a position to be commissioning anything yet, but it’s good to think these things through.) …Which is how I ended up spending my morning falling down a rabbit hole of…


Ape City Escapers

A little story goes a long way towards making a game more than than just the strategic hunt for victory points. Last week, I wrote about adding story to the simple little Ape City Escape board game. I came to the conclusion that characters, imagery, and mechanical terminology were the three places where I could…


Ape City Stories

Earlier this week, I proclaimed that I’d take my own advice for adding story to board games and apply it to Ape City Escape. To that end, I did a quick review of my past thoughts on the subject. Now, armed with the wisdom of past-me, I present the ape city story plan: Scope: I…


Storyworld of the Apes

I had the chance to playtest Ape City Escape again on Sunday night. We tested out a few rules changes, such as letting players steal each others’ gold when their pawns landed on each other. The playtesters seemed to dig that, but then, what board gamer doesn’t love a good in-game mugging? As I was…


Welcome to Ape City

Well, I did it. I finished the prototype of what I’m now calling Ape City Escape, that board game I’ve been yammering on about the past week, and playtested it with people who are not technically related to me. We found the game has issues, but it’s actually pretty fun — fun enough, I decided…


Proto-Ape City

Earlier this week, I posted my notes on a board game idea I was kicking around. The game seemed sound while it existed as nothing more than words and numbers on graph paper, but I wouldn’t know if it was actually any good until I actually converted those things into an actual prototype. And so…


Ape City, Here I Come

Over the past few weeks, in the course of discussing games and storyworlds, I kept coming back to the example of a hypothetical board game: a simple card-driven game in which the players, as jungle explorers, race through an ancient city collecting treasures while dodging the four-armed white apes who have taken over the place….


Games + Storyworlds: Know Your Scope

When developing a game story, it’s important to understand the scope of the story you’re telling. The narrower the scope, the more limited (but more detailed) the story. The broader the scope, the more wide-open (but less focused) the story becomes. At the narrowest end of the scale, the player experiences a specific story with…