Conflict


The World of Steel Dragons – Part 3

Welcome to the third entry in a series on the storyworld of Steel Dragons! Steel Dragons, as you may recall, is a digital adventure board game I’m designing for Quickcharge Games. Over the past two weeks, we’ve looked at the steam-infused feudal Japanese setting, as well as  the hardy and courageous characters who live there….


The Spectrum of Conflict – Part 2

Earlier this week, I wrote about gradients of conflict in storyworlds, and how just because two entities are on the same side of a conflict, it doesn’t mean they’re both in agreement, or equally invested in the conflict. Before declaring this horse dead and moving on, I wanted to give some concrete examples of what…


The Spectrum of Conflict

It’s no secret that when it comes to world-building, I am all about the conflict. “You got to have conflict!” I cry. “A good central conflict that drives the stories the world is about!” Over the past few weeks, I’ve been working on a world-building contract (that’s right, you can hire me to build storyworlds…


Eight-Legged Conflict

At last, we have arrived at our final entry discussing premise, storyworlds, and the unnamed land overrun with giant freaking spiders! (If you haven’t read the first parts, you can find them here and here. Go on. We’ll wait.) The final, and possibly most important element of a storyworld’s premise, is conflict. Conflict is what…


A Checklist for Conflict

Welcome back to the wide, wide world of Ghost Punchers! In previous entries we’ve talked about the Ghost Punchers setting and characters, which means today we’re talking about… (wait for it) CONFLICT! As I’ve mentioned previously, there are three essential elements to a good conflict in your storyworld: accessibility, engagement, and scope. Without them, you…


Three Parts of Conflict

Storyworlds without conflict are beyond boring. They’re empty and pointless, like decaffeinated coffee or alcohol-free beer. I’ve mentioned this before, but I’d like to take some time today to break down the most important elements of any good conflict. Accessibility God knows I’ve pontificated on accessibility before, but I’m not going going to stop now….