Doomed Colony


Not Dead, Just Sleeping

A friend recently asked about the Doomed Colony board game. “What ever happened with that thing? I liked where you were going with it. It looked to be shaping up nicely, but we haven’t seen anything about it on your blog in a while.” The answer, which I’m sharing you with you now, is that…

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Doomed Faster

Last week I had the opportunity to playtest Doomed Colony two nights in row. I was pretty giddy at this turn of events because it let me note any issues from the first test, then immediately adjust the game to address them for the second. The first test was version 2.0 (described here) and it…

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Doomed Update

You know why I’m such a big proponent of taking notes during board game playtests? The biggest reason is that there are always a few days, weeks, or even months between me saying “Oh, right, I should totally change that” and actually having time to make that change. If my notes are poor or lacking,…

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Doomed Playtest

I did it! I ran an actual playtest of Doomed Colony with actual playtesters and it actually wasn’t terrible. Oh, it wasn’t great. It wasn’t even particularly good. But it was playable, and occasionally even fun. For testers, I had myself, my daughter, and two of the producers of the new Games in Five web…

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Doomed Pre-testing

With sweaty palms and a lump in my throat, I’ve scheduled the first Doomed Colony playtest for this week. Will the game be a great success? Probably not; games are usually horrible the first time out of the gate. But in order to keep it from being a breathtaking disaster so horrific that my friends…

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Counter Play

I was prepared for the worst. The colonist counters in Doomed Colony are the worst types of thing to prototype: they have game information on one side, a color-coded common back on the other, and have to be small enough to fit on the board. I was prepared to make them from scratch. This which…

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Colony of Cards

A wise man* once said, “If your prototype looks good, you’re doing it wrong!” The implication here is that any time spent on prototype appearance is wasted, and would be better spent on functionality. I mostly agree with this idea, but would add the corollary, “But if it takes like ten minutes to make your…

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Doomed to Repeat It

I had the cleverest blog post in mind. In the context of crafting the prototype for Doomed Colony, I was going to walk through the process of using InDesign’s “data merge” function to turn spreadsheets into game cards. I’d even found a great video tutorial series to share that would walk you through it. But…

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Doomed Components

Last week I pitched a random board game idea, Doomed Colony. This week, I’m putting together a playable prototype of the game. After going through my patented One True Method of game design (which you can read about here, and is not actually the One True Way), I’ve revised and fleshed out the game’s components:…

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Doomed Process

This week I’m crafting a playable prototype of last week’s random game idea, Doomed Colony. Today I’d like to offer a peek into my process. Again, this is just what works for me. Other designers have their own methods, and you need to find what works best for you. For me, there are four main…

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