Fractals


So Many Stories, So Many Ghosts to Punch

Over the past few entries, we’ve been zooming in on the setting of the Ghost Punchers storyworld. Today, I’d like to zoom out far enough to see the big picture and ask the big questions: Why are we here? How does Adam Sandler keep making movies? Does the Ghost Punchers storyworld have enough substance to…

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The Fractals of Karthador

When it comes to purely creative endeavors, I’ve got both hands full these days: On the one hand, I’ve been writing up some crazy theories about the systems and merits of fractal world-building. On the other, I’ve been filling in some of the finer points of Karthador, my swashbuckling sci-fi roleplaying game. Today, I’m going…

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Fractal Storyworld Part 4: What’s the Point?

For the past couple weeks, I’ve been discussing the idea of creating “fractal storyworlds” designed so that you can “zoom in” to reveal new details of the world while keeping the core vision of the world intact. It’s been a fun bit of theory-crafting, but you may be wondering, “What’s the point?” After all, this…

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Fractal Storyworlds Part 3: Zooming in on Accursed

Previously in our discussion on fractal storyworlds, we defined a world’s premise and nodes, and talked about how you can “zoom in” on a world’s nodes to find exciting new stories to tell. Today, I’d like to take this theory out for a spin. In the passenger seat of my awkwardly-automotive metaphor is Accursed, the…

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Fractal Storyworlds Part 2: Know Your Nodes

I admit it: I promised fractals in the title of my previous post, but in the end failed to deliver them. So before diving into another session of “define your terms,” I figure I should go over what I mean when I’m talking “fractal storyworlds.” Fractal images are “self-similar” patterns. If you zoom in on…

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GenCon through the Fractals

Every year, Gen Con fills me with regret. As much as I love the “best four days in gaming,” I’m always left pining for the conversations I missed, the games I didn’t get to play, and the cool new thing that I somehow missed while I was there. It’s not the convention’s fault. It’s huge…

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