Mindstrike


2013: The Year in Failure

I’m a big a fan of failure. The only guaranteed way to not fail is to not try anything new — which is, coincidentally, also the best way to avoid success. If you’re failing, it means you’re trying, which puts you two steps closer to success than you were before. So yes, I’ve failed a…


Game of the Month: Out of Sight

It’s the end of the month, and that means two things: (1) The cable bill is due. You’d better pay that sucker, or you’ll be stuck plugging your ears and going “La la la” when your friends talk about last night’s episode of Game of Thrones. (2) I’ve designed and finished a new game. This…


One Quarter Down, Three to Go

Back in January, I wrote the obligatory new year forecast post, listing stuff I had brewing for 2013. Now that we’re a quarter of the way into the year, it seems a good time to pause and check in on that lovely list: Karthador – While there’s little to publicly show for it, I assure…


Mind Strike Preview: Meet Tina

As those of you who’ve been following me on Twitter may have noticed, I finally got a readable (and possibly even playable) version of Mind Strike off my hard drive and into the hands of a few brave souls. (Mind Strike, for the uninitiated, is the roleplaying game of psychics in a dystopian near-future America.)…


Three Steps for World-Building in the Real World

If you’ve been reading the blog for a while, or read any of my other work, or even spoken with me for more than a minute while waiting in line at the grocery store, you know I love world-building. If given half an idea and a few minutes to brainstorm, I’ll whip up a culture…


Going the Distance

You want to learn more about how psychic powers work in Mind Strike. How do I know this? Because I READ YOUR MIND. When I first started thinking about Mind Strike, I realized I didn’t want to handle “range” for psychic powers in the usual manner — you know, “‘You get 50 yards of range…


2013 is Made of Bullet Points

Remember the obligatory 2012 retrospective blog post I wrote last year (i.e., Monday)? Well, here’s its equally obligatory evil twin (sans goatee), the 2013 forecast post, in which I speculate wildly about the projects I hope to get done in the next 12 months. More Karthador – My pulp sci-fi RPG setting isn’t scheduled to…


Mind Your Powers

Mindstrike is all about psychic powers. The two biggest powers (to no one’s surprise) are Telepathy and Telekinesis. They are, after all, the foundations of most psychic powers in sci-fi media. In the game, they form the foundation of all your other powers in a system of prerequisites. In order to get the Teleportation power,…


Mindstruck

Ah, Thanksgiving. The harbinger of food comas, patron saint of road trips, and the sharpened stake above the heart of any “write a novel / design a game / finish your screenplay” in November efforts. Not that I’m complaining, mind you. Not really. Spending time with family and the ritualized consumption of poultry flesh is…


Unleash the backlash!

Oh sure, psychic powers might SOUND great, but when you lose control of your telekinesis during final exams, blowing out all the windows and hurling your classmates into a whirling psychic vortex the news later calls “Hurricane Steve” (because your name is Steve), you might wish your psi-switch had never been flipped. Also, that you…