NaGaDeMon


Of Dice and Pools and RPGs

I know. I know. I know I shouldn’t be thinking about a new RPG system while I’m still working on a half-dozen other projects. But it’s November, you see. And that means National Game Design Month. I’ve had no time to participate in it this year, but the game design itch remains, begging to be…


2013 is Made of Bullet Points

Remember the obligatory 2012 retrospective blog post I wrote last year (i.e., Monday)? Well, here’s its equally obligatory evil twin (sans goatee), the 2013 forecast post, in which I speculate wildly about the projects I hope to get done in the next 12 months. More Karthador – My pulp sci-fi RPG setting isn’t scheduled to…


Mindstruck

Ah, Thanksgiving. The harbinger of food comas, patron saint of road trips, and the sharpened stake above the heart of any “write a novel / design a game / finish your screenplay” in November efforts. Not that I’m complaining, mind you. Not really. Spending time with family and the ritualized consumption of poultry flesh is…


Unleash the backlash!

Oh sure, psychic powers might SOUND great, but when you lose control of your telekinesis during final exams, blowing out all the windows and hurling your classmates into a whirling psychic vortex the news later calls “Hurricane Steve” (because your name is Steve), you might wish your psi-switch had never been flipped. Also, that you…


No Mutants Allowed! Or, a Few Thoughts on Genre

At first glance, the world of Mindstrike might seem familiar: “People with amazing powers, eh? Oppressed by overbearing authorities, you say? Sounds like one of a dozen Marvel comics with an ‘X’ in the title.” But Mindstrike is not a world for superheroes. Wearing a cape, mask, or flashy bodysuit is a good way to…


Mental Mechanics

Like pushing a live moose into a trailer house, designing a roleplaying game system is a lot harder than you’d think. You’ve got the antlers of combat, doing their best to gore you. The mighty hooves of task resolution, zeroing in for lethal crotch-shots. And the terrible jaws of character progression, trying to bite your…


Striking back – with your MIND!

Imagine, if you will, a drumroll. An ironic, self-deprecating drumroll because, well, it’s me we’re talking about here — but at the end of the drumroll there’s a cymbal crash and a curtain goes up, revealing the game I’m working on for National Game Design Month: Mindstrike. I wrote a first draft of this game…


No Nano, Yes Naga

Clearly I’m an idiot. Or maybe insane. Or an insane idiot, which means I should probably be running for office. Whatever the case, my obviously damaged mind has decided that I don’t have enough on my plate, so it’s tackling a whole new creative project for November. No, it’s not NaNoWriMo (National Novel Writing Month…