One Game a Month


Free Darrellian Games

The bad news is that, as I predicted, I have failed to finish my One Game a Month entry for May. The good news is that I’ve finally collected all my completed OGAM games into one place, so they’re now much easier to find and play. They’re all short and browser-based, so go play one…


Pre-failing

While the One Game a Month project has its own, optional theme each month, my personal theme for the project every month has been “failure.” Whether I embrace it or narrowly dodge its fail-soaked bullet, failure looms over every month I try to make a game — and May is no exception. This month I…


Game of the Month: Out of Sight

It’s the end of the month, and that means two things: (1) The cable bill is due. You’d better pay that sucker, or you’ll be stuck plugging your ears and going “La la la” when your friends talk about last night’s episode of Game of Thrones. (2) I’ve designed and finished a new game. This…


Twine Flu

It’s halfway through the month and it occurs to me that I still haven’t started my One Game a Month entry for April. (I’m not being lazy. I’ve just been busy working on Mind Strike, doing a tour of local doctors’ waiting rooms, and fighting off yetis armed with nothing but a snow shovel.) As…


Accepting Success

Remember when I promised to finish one game a month? Okay, I promised to try to finish a game a month? And then I failed? Well, it’s the end of another month, and I’m pleasantly surprised to announce that I have, in fact, succeeded in finishing a very small video game. Oh, it’s not very…


Yay Failure!

Late last year, I wrote about embracing failure. Specifically, I wrote about how I was trying make a small video game every month of 2013 — and how I was totally going to fail in that attempt. But then in January, thanks to the Global Game Jam and some really talented partners, I dodged that…


Jammin’

This past weekend, while the rest of the world played catch with their kids in the yard, worked on their cancer cures, and finally got the car in for an oil change, I was making a video game. I was one of 10,000+ participants in this year’s annual Global Game Jam, which is exactly what…


Who needs art?

I’m no artist. I can’t afford an artist. And yet I need art for my One Game a Month video game project. What to do? Clearly, it’s time to make some bad art. Below are some draft assets for my January game. (Oh, who am I kidding? “Draft”? Ha! I’ll be using these exact assets,…


Engines of (Game) Creation

I know. I know. Flash sucks. And yet, when faced with the daunting challenge of producing a complete video game each month, where do I turn? Flash. Here’s the thing: I’m not a programmer. Oh, it would be cool to sling code and grow a beard someday, but given the learning curve and my inability…


Embracing Failure

I’ve just set myself up to fail – not just once, but twelve times. Once a month for the next year, there’s a very good chance that I will fail. The task? Creating a video game inside of a month. It’s part of the “one game a month” challenge (as detailed on the coyly named…