Premise


Eight-Legged Conflict

At last, we have arrived at our final entry discussing premise, storyworlds, and the unnamed land overrun with giant freaking spiders! (If you haven’t read the first parts, you can find them here and here. Go on. We’ll wait.) The final, and possibly most important element of a storyworld’s premise, is conflict. Conflict is what…


Heroes (and Villains) of the Occupation

Last week, we looked at storyworlds’ premise: that is, their tones, settings, characters, and conflicts. We specifically looked at this these things through the lens of my in-progress storyworld that doesn’t yet have a name, but is does have a whole lot of giant spiders. Today, I’d like to focus on characters in storyworlds. Back…


A Setting for Spiders

As I mentioned earlier this week, a storyworld is defined by its premise, which is comprised of its setting, characters, conflict, and (I realize, after some consideration) tone. We’ve already explored the tone of my still-unnamed fantasy world of giant spiders, so I’d like to tackle the next chunk of its premise: the setting. Broadly…


A Tone of Spiders

Last week, I asked for suggestions for the name of the new fantasy world occupied by giant spiders I’m working on. I was overwhelmed by both the volume and quality of ideas (though “New Jersey” won’t make the cut; sorry, Colby), and will need a few days to mull them over and finally name this…


A View to a Storyworld

Last week, I brought up how a movie script’s log line is very similar to a storyworld’s premise. They’re both short (one- or two-sentence) summaries of what the story(world) is about. I hypothesized that, just as a log line forms the foundation of a script’s synopsis, a premise could be expanded into a storyworld’s overview……


Of Logs, Lines, and Worlds

Between dealing with the prerelease for the new My Little Pony CCG expansion (Canterlot Nights, available next week at your friendly local game store) and facing down an invading swarm of bees (which our beekeeping friends blogged about here, thus saving me the effort), I’ve been able to scrape together a total of maybe six…


Fractal Storyworlds Part 1: The Power of The Premise

And… I’m back. For the past week or so, I’ve been focusing my energies with laser-like intensity on wrapping up a new trading card game design project, which has entailed spending a lot of time in transit from one hotbed of activity to another. The upside of all this travel is that it’s given me…