RPG


Bubble Helmets and Furious Fists

I dedicated last weekend to punching ghosts and shooting robots. Last weekend was Tacticon, one of my favorite local game conventions. While attendance seemed down from previous years, it was great to see the extended gaming family again, and to run some Savage Worlds for players outside my usual gaming group. I ran Ghost Punchers…

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Printing and Punching

The print version of Ghost Punchers is now available! The metaphorical trigger I mentioned last week has now been pulled. Ghost Punchers, the roleplaying game of supernatural investigation and violence, is now available via print-on-demand at DriveThruRPG. I’ve got a copy of the soft-cover edition in my sweaty mitts even as I type this (which…

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Soon.

Update: Soon is now! The print version of Ghost Punchers is now available for purchase. Yay! Why yes, that is a picture of the long-promised and long-delayed print version of Ghost Punchers! But no, it’s not available for purchase just quite yet. This is my first outing with physical products, so I want to double-check…

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Punching Hitlers for Fun and Profit

The one-sheet Ghost Punchers adventure, Too Many Hitlers! Is finally available for download. What’s better than punching ghosts? Punching Nazi ghosts! The Gold Star Classic Eatery is haunted! Customers’ dinners are transformed into dishes of horror. Waiters are locked in the freezer by mysterious forces. And people are being assaulted in the restroom by what…

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The Hardest Hard Copy That Ever Copied Hard

Pretty much within minutes of me releasing the Ghost Punchers RPG, people have been asking about how to get a physical copy. I get that. PDFs are fine, and even superior to hard copies when it comes to looking stuff up, but there’s something extra-real about having that object — that artifact — in your…

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Punching Into the New Year

The Ghost Punchers machine is just getting started! A few weeks go, I promised I’d be supporting the line with one-sheet adventures, and I’ve started doing just that. I also promised sourcebooks detailing the various ghost-punching organizations. I’m pleased to say that the first of these is well underway. Here’s a peak at how the…

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Punching With Kids

Over the weekend, I had the fun and unusual opportunity to run Ghost Punchers for a pack of seventh-graders at our Friendly Local Game Store. It started with a message from one of my local gaming buddies when Ghost Punchers first came out. “Hey, would you be willing to run Ghost Punchers for my kids…

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Don’t Eat the Ghost Scout Cookies!

The first adventure for Ghost Punchers is now available! Cookie Monsters, a one-sheet adventure for Ghost Punchers, is lurking ominously right here, daring you to check it out. “I’m a creepy, fun adventure,” it says. “And you can pay what you want for me, including nothing. Please take me home with you. I’m so very…

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Faking It – The Art of Game Master Improvisation

Ack! How is it December already? How is December half-gone already? How is next year right around the corner? WHO AUTHORIZED THIS?! No time for deep thoughts on conflict and word-building today (though I’m not quite done beating that particular dead horse). Instead, here are some quick tips for all you tabletop game masters out…

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A Character Sheet to Call One’s Own

So you picked up the new Ghost Punchers setting for Savage Worlds, but when you went to create your character, you discovered that the book didn’t include a character sheet. “This is an outrage!” you cry as you collapse onto your knees and shake your fists dramatically to the heavens. “I’ll have to use a…

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