RPG


The Hardest Hard Copy That Ever Copied Hard

Pretty much within minutes of me releasing the Ghost Punchers RPG, people have been asking about how to get a physical copy. I get that. PDFs are fine, and even superior to hard copies when it comes to looking stuff up, but there’s something extra-real about having that object — that artifact — in your…

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Punching Into the New Year

The Ghost Punchers machine is just getting started! A few weeks go, I promised I’d be supporting the line with one-sheet adventures, and I’ve started doing just that. I also promised sourcebooks detailing the various ghost-punching organizations. I’m pleased to say that the first of these is well underway. Here’s a peak at how the…

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Punching With Kids

Over the weekend, I had the fun and unusual opportunity to run Ghost Punchers for a pack of seventh-graders at our Friendly Local Game Store. It started with a message from one of my local gaming buddies when Ghost Punchers first came out. “Hey, would you be willing to run Ghost Punchers for my kids…

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Don’t Eat the Ghost Scout Cookies!

The first adventure for Ghost Punchers is now available! Cookie Monsters, a one-sheet adventure for Ghost Punchers, is lurking ominously right here, daring you to check it out. “I’m a creepy, fun adventure,” it says. “And you can pay what you want for me, including nothing. Please take me home with you. I’m so very…

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Faking It – The Art of Game Master Improvisation

Ack! How is it December already? How is December half-gone already? How is next year right around the corner? WHO AUTHORIZED THIS?! No time for deep thoughts on conflict and word-building today (though I’m not quite done beating that particular dead horse). Instead, here are some quick tips for all you tabletop game masters out…

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A Character Sheet to Call One’s Own

So you picked up the new Ghost Punchers setting for Savage Worlds, but when you went to create your character, you discovered that the book didn’t include a character sheet. “This is an outrage!” you cry as you collapse onto your knees and shake your fists dramatically to the heavens. “I’ll have to use a…

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Ghost Punchers is Here!

I warned you that it was coming, but you didn’t believe me. This time, I’ve got a link. Do you believe me now? For those of you just joining us, Ghost Punchers is a Savage Worlds setting of supernatural investigation and violence. In Ghost Punchers, the players take on the roles of psychics who hunt…

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Adventurers in the Tower of Tomax!

A couple weeks ago on Facebook I expressed my excitement for the updated version of Adventurers! that’s currently up on Kickstarter. Adventurers! is a universal tabletop RPG system that manages to fit everything you need to play into just two pages. Oh, those pages are densely packed, but still, it’s quite the feat. The core…

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Bare-knuckled Ghost-punching

I’m pleased to announce the imminent release of Ghost Punchers: Bare Knuckle Edition, a new roleplaying game setting for Savage Worlds. Yeah, I’ve been working on it / blathering about it for ages, but now… it’s imminent. “How imminent?” you may ask. Well, it’s not coming out today. Probably not even this week. But definitely…

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Punching Ghosts Through the Internet

Over the course of several weeks, I’m showcasing the various ghost-punching organizations you’ll find in the Ghost Punchers RPG. Previously, we’ve looked at Singular Security, the Order of the Sacred Shield, and the Circle of the Ebon Star. This week, we’re going a bit meta as we check out the Ghost Spotters Network. The Ghost…

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