Savage Worlds


Bubble Helmets and Furious Fists

I dedicated last weekend to punching ghosts and shooting robots. Last weekend was Tacticon, one of my favorite local game conventions. While attendance seemed down from previous years, it was great to see the extended gaming family again, and to run some Savage Worlds for players outside my usual gaming group. I ran Ghost Punchers…

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Printing and Punching

The print version of Ghost Punchers is now available! The metaphorical trigger I mentioned last week has now been pulled. Ghost Punchers, the roleplaying game of supernatural investigation and violence, is now available via print-on-demand at DriveThruRPG. I’ve got a copy of the soft-cover edition in my sweaty mitts even as I type this (which…

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Soon.

Update: Soon is now! The print version of Ghost Punchers is now available for purchase. Yay! Why yes, that is a picture of the long-promised and long-delayed print version of Ghost Punchers! But no, it’s not available for purchase just quite yet. This is my first outing with physical products, so I want to double-check…

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Punching Hitlers for Fun and Profit

The one-sheet Ghost Punchers adventure, Too Many Hitlers! Is finally available for download. What’s better than punching ghosts? Punching Nazi ghosts! The Gold Star Classic Eatery is haunted! Customers’ dinners are transformed into dishes of horror. Waiters are locked in the freezer by mysterious forces. And people are being assaulted in the restroom by what…

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Ghosts of Christmas Present

Did you know that, thanks to the “Christmas in July” sale, you can buy your very own copy of Ghost Punchers for less than eight bucks? Well, now you do! If you’ve been waiting for an excuse to pick up a copy of my RPG of supernatural investigation and violence, this is it! “But what…

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Punching Into the New Year

The Ghost Punchers machine is just getting started! A few weeks go, I promised I’d be supporting the line with one-sheet adventures, and I’ve started doing just that. I also promised sourcebooks detailing the various ghost-punching organizations. I’m pleased to say that the first of these is well underway. Here’s a peak at how the…

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Punching With Kids

Over the weekend, I had the fun and unusual opportunity to run Ghost Punchers for a pack of seventh-graders at our Friendly Local Game Store. It started with a message from one of my local gaming buddies when Ghost Punchers first came out. “Hey, would you be willing to run Ghost Punchers for my kids…

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Once More into the Cons, my Friends!

What do you mean, it’s almost time for Genghis Con again? Didn’t we just have one of those, like, a month ago? I mean, I’m glad it’s around the corner. I always have a great time, but sheesh, give me some time to catch my breath, eh? Or maybe it’s just the illusion of time…

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Don’t Eat the Ghost Scout Cookies!

The first adventure for Ghost Punchers is now available! Cookie Monsters, a one-sheet adventure for Ghost Punchers, is lurking ominously right here, daring you to check it out. “I’m a creepy, fun adventure,” it says. “And you can pay what you want for me, including nothing. Please take me home with you. I’m so very…

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Punching into the Future

So what’s next for the Ghost Punchers RPG? Sure, the core book is out, along with a snazzy-yet-practical character sheet, but that’s clearly just the beginning. What else is in the virtual pipeline? Thanks for asking, anonymous and hypothetical reader. I do in fact have plans for some new Ghost Punchers material in the next…

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