Spider Siege


Spider Plan

Weeks ago, I promised to work up what the Spider Siege board game looks like from the perspective of the spider player. It’s got to be different from the human players, right? While those two-legged meatbags scurry across the board trying to gobble up resources like iron, food, and population in order to create and…


Advanced Factions & Actions

Happy Independence Day to all my American readers! And happy “Putting Up With Americans Day” to everyone else! Before I dedicate myself to the over-eating and celebratory explosions for which our founding fathers fought, I’d like to take a few minutes to revisit the economy of the Spider Siege board game. (The founding fathers have…


The Cost of Killing Spiders – Part 2

“So we’re spending these ‘points’ of resources on units,” says my hypothetical reader, picking up the conversation from where it dropped earlier this week. “What does that get us? How many points is each type of unit worth?” It’s at this point I admit that early prototyping is as much art as science. Ideally, there’s…


The Cost of Killing Spiders

In today’s episode of “Turning Spider Siege into a Real Game,” we’ll be looking at the intersection of board resources, unit value, and econom — wait! Where are you going? I promise, it’s not nearly as dull or confusing as I’m making it sound. Okay, let’s try this again. This is a war game, right?…


A Unit of Awesome

I’ve been spending some time this week pondering how to put the war into the Spider Siege war game. As I mentioned on Monday, it’s complex because combat and economy are (not unlike the real world) totally connected. Okay, yes, better units should cost more, but in order to do that, I need to know…


Interwoven

After working up the game board for Spider Siege, I went back to the original design docs to see what I needed to do next. That’s when I remembered: oh, right, my war game didn’t actually have any way to resolve battles. What I did have was a checklist of stuff I wanted to include…


Creeping Ever Closer

Despite taking a short break to publish a small Pathfinder RPG sourcebook, I’ve been slowly hacking away Spider Siege, the Venom & Silk board game. Most recently, I’ve been nibbling around the edges of what the game board actually looks like. I mean, yes, it’s a map, but more importantly, it has to be good…


Spider Control

Yesterday I awoke without Internet. My devices were flashing and beeping, parched and panting for their data streams. Cycling the modem’s power did nothing. I had no choice but to call the cable company. “I’m terribly sorry, but I’m afraid the whole area is suffering an outage right now. I’m sorry. We thought we had…


Under Siege

What can I say? I’m a sucker for alliteration. The concept of this Empire of Venom & Silk board game originally came to me as a random game idea with the following elements: Mechanics: Cooperative Play, Trading Theme: Uprising Victory Condition: Fill in all the spots Clearly, this is a game about various groups of…