Spiders


Weave a Web of Magic

In the Empire of Venom & Silk fantasy storyworld, the world has been been invaded by giant, sentient spiders. Today, thanks to the generosity of my patrons, we’re taking a look at the magic-using spiders known as “spell-spinners” and the spells they spin. Spell-spinners use their webs to create magical effects. Specifically, they arrange their…


Meet the Creepers

As you might expect, the Empire of Venom & Silk storyworld is full of spiders. But while they’re all giant spiders, there are actually several different types of giant spiders stomping around and ruling the place. Thanks to the heroes of the Patreon, here are the most commonly-found types: Stalkers The most common of the…


A Web of Truths

Over on the Patreon, I’ve been talking about getting back into the Empire of Venom & Silk storyworld, and how the first step is to compile the various blog posts from last year into a single, easy-to-reference document. Well. The first step of doing that is to put together a list of all those posts……


Spider Plan

Weeks ago, I promised to work up what the Spider Siege board game looks like from the perspective of the spider player. It’s got to be different from the human players, right? While those two-legged meatbags scurry across the board trying to gobble up resources like iron, food, and population in order to create and…


Advanced Factions & Actions

Happy Independence Day to all my American readers! And happy “Putting Up With Americans Day” to everyone else! Before I dedicate myself to the over-eating and celebratory explosions for which our founding fathers fought, I’d like to take a few minutes to revisit the economy of the Spider Siege board game. (The founding fathers have…


The Cost of Killing Spiders – Part 2

“So we’re spending these ‘points’ of resources on units,” says my hypothetical reader, picking up the conversation from where it dropped earlier this week. “What does that get us? How many points is each type of unit worth?” It’s at this point I admit that early prototyping is as much art as science. Ideally, there’s…


The Cost of Killing Spiders

In today’s episode of “Turning Spider Siege into a Real Game,” we’ll be looking at the intersection of board resources, unit value, and econom — wait! Where are you going? I promise, it’s not nearly as dull or confusing as I’m making it sound. Okay, let’s try this again. This is a war game, right?…


A Unit of Awesome

I’ve been spending some time this week pondering how to put the war into the Spider Siege war game. As I mentioned on Monday, it’s complex because combat and economy are (not unlike the real world) totally connected. Okay, yes, better units should cost more, but in order to do that, I need to know…


Interwoven

After working up the game board for Spider Siege, I went back to the original design docs to see what I needed to do next. That’s when I remembered: oh, right, my war game didn’t actually have any way to resolve battles. What I did have was a checklist of stuff I wanted to include…


Web of Pinsperation

(Get it? Pinterest + Inspiration = Pinsperation! I’m so clever I think I’ll go play in traffic.) Earlier this week, I showed off Eric Lofgren‘s awesome-creepy spider designs for Empire of Venom & Silk. Eventually, I expect to have similar original designs for the various types of characters and landmark locations. But for now, I’ll…