Tacticon


Bubble Helmets and Furious Fists

I dedicated last weekend to punching ghosts and shooting robots. Last weekend was Tacticon, one of my favorite local game conventions. While attendance seemed down from previous years, it was great to see the extended gaming family again, and to run some Savage Worlds for players outside my usual gaming group. I ran Ghost Punchers…

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Ghosts of Conventions Past

So many ghosts! So much punching! Tacticon was this weekend, and it was full of gaming goodness! Friday night I ran my first actual session of Ghost Punchers for a fun bunch of players who really got the the mix of horror and humor I was going for. As promised, the adventure was a haunted…

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Come for the Punching, Stay for the Swashbuckling

Today I’m playing the part of the fire-fighting lumberjack, swinging from one burning tree to the next, an axe in my belt and a fire extinguisher in my hand. So I’ll be keeping this post brief and to the point. This weekend (starting tonight, actually), if you’re in the Denver area and want to get…

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A World in Decline

While at Tacticon last weekend, I was lucky enough to help playtest an adventure in a new RPG setting, Dragon Kings, run by its creator himself, Tim Brown. Now, Tim’s been creating worlds for RPGs for 20+ years, so it was exciting to see what I could learn from the session and add to my…

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Ice Warriors of Tacticon

After Space City Con and Gen Con, you might think I’d be done running games at conventions for a while, but you’d be wrong. Apparently I have a problem, and can’t go more than two weeks without packing my bags full of RPG books and heading for another gamer gathering. This past weekend, the gathering…

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