Tone


The World of Steel Dragons – Part 4

Over the past few weeks, we’ve been looking at the setting, characters, and conflict of Steel Dragons, but if you’ve been muttering to yourself, “Yes, that’s nice, but how does it feel?” then today’s entry is for you! Because today, we’re talking about tone. Steel Dragons is a digital adventure board game about heroes exploring…


Pretty Good Expectations

Today I write in defense of the Star Wars prequels. Seriously. A few weeks ago, I wrote that the Star Wars prequels had a different tone than the original trilogy, and this change in tone was jarring because it wasn’t handled very well. “But that’s a post for another day!” I wrote. Today is that…


A Rebellious Tone

After taking the holidays off to desperately put out year-end fires relax and spend time with my family, I’m back on the blog to talk world-building, tone, and the value of very large storyworlds. Over the break, I finally got a chance to see Rogue One. (Just in time, too: another day and they would…


A Tone of Spiders

Last week, I asked for suggestions for the name of the new fantasy world occupied by giant spiders I’m working on. I was overwhelmed by both the volume and quality of ideas (though “New Jersey” won’t make the cut; sorry, Colby), and will need a few days to mull them over and finally name this…