Lords of Perfection
Like many creatives, I suffer from a type of fear known as “perfectionism.” For months, I’ve been taking baby-steps towards publishing my own RPG materials.… Read More »Lords of Perfection
Like many creatives, I suffer from a type of fear known as “perfectionism.” For months, I’ve been taking baby-steps towards publishing my own RPG materials.… Read More »Lords of Perfection
Yesterday I awoke without Internet. My devices were flashing and beeping, parched and panting for their data streams. Cycling the modem’s power did nothing. I… Read More »Spider Control
What can I say? I’m a sucker for alliteration. The concept of this Empire of Venom & Silk board game originally came to me as… Read More »Under Siege
Over the past few weeks, we’ve developed Empire of Venom & Silk, a fun fantasy storyworld full of grim heroics and giant spiders. That’s cool,… Read More »Playing with Spiders
Last week I had the opportunity to playtest Doomed Colony two nights in row. I was pretty giddy at this turn of events because it… Read More »Doomed Faster
You know why I’m such a big proponent of taking notes during board game playtests? The biggest reason is that there are always a few… Read More »Doomed Update
I like to throw out bits of game design wisdom when I can. It’s usually stuff that I’ve picked up through study, painful experience, or… Read More »1d6 Game Design Tips
I did it! I ran an actual playtest of Doomed Colony with actual playtesters and it actually wasn’t terrible. Oh, it wasn’t great. It wasn’t… Read More »Doomed Playtest
With sweaty palms and a lump in my throat, I’ve scheduled the first Doomed Colony playtest for this week. Will the game be a great… Read More »Doomed Pre-testing
The only thing that separates a ghost puncher from a loony who’s beating at the air shouting, “Take that, you ghost!” is the ability to… Read More »Two-Fisted Mediums