A Drabble of Fiction for your Kindle
As I mentioned earlier this month, one of my ridiculously short stories was accepted for publication in an upcoming anthology from Indie Authors Press. And… Read More »A Drabble of Fiction for your Kindle
As I mentioned earlier this month, one of my ridiculously short stories was accepted for publication in an upcoming anthology from Indie Authors Press. And… Read More »A Drabble of Fiction for your Kindle
I’m a writer. It says so on my business card, so you know it’s official. But while I’ve been filling my clients’ inboxes with world-building… Read More »Back in the Saddle
Some creative types have celestial muses to inspire their art. I had one, but she took some time to find herself and never came back.… Read More »Tricksters and Thieves
Yesterday I tweeted about what I termed “the creator’s dilemma,” which is this: We need to consume in order to create, but consuming doesn’t pay… Read More »The Creator’s Dilemma
Around this time last year I gave you all the gift of interactive fiction. After a great deal of deliberation, I’ve decided that this year… Read More »Regifting
One of the biggest challenges of writing for games is that games — unlike novels, movies, or epic poems inscribed in flames upon the walls… Read More »Games + Storyworlds: Expecting the Unexpected
When developing a game story, it’s important to understand the scope of the story you’re telling. The narrower the scope, the more limited (but more… Read More »Games + Storyworlds: Know Your Scope
When I mention “game stories” and “game writing,” chances are people’s thoughts immediately go to video games. That fair. Video games are great at telling… Read More »Games + Storyworlds: Board Game Stories
Two essential elements of any good story are conflict and characters. This is true whether that story is delivered by movie, novel, a series of… Read More »Games + Storyworlds: Making it Personal
Before I start tossing out tips like a clown hurling candy at kids from a float in a parade, I have a small confession to… Read More »Games + Storyworlds: Matching Mechanics