Salem MMO Weighs Less Than a Duck
What’s this? Hmm… Salem MMO = Minecraft + Colonial America + Lovecraft + Permadeath. Okay. You have my attention. The video interview from PC Gamer… Read More »Salem MMO Weighs Less Than a Duck
What’s this? Hmm… Salem MMO = Minecraft + Colonial America + Lovecraft + Permadeath. Okay. You have my attention. The video interview from PC Gamer… Read More »Salem MMO Weighs Less Than a Duck
The best way I’ve found to design a good game is to design as many bad games as you can, as quickly as you can.… Read More »Game Prototyping Toolkit: A Handy Checklist
Tadhg Kelly recently posted a piece called “The Mac App Store and the PC Gamepocalypse.” In his post, Kelly says that because Apple has integrated… Read More »App Store Apocalypse
You know you’re a game design geek when you have three heavy boxes labeled “Game Prototyping Materials.” Who else would move game boards, glass beads,… Read More »Your Hernia Has a Name
And here we go… I’ve been lying low for the past few weeks, partially because I’ve been swamped to never-before seen levels, and partially because… Read More »Staggering from the paint fumes
This was the first time I’ve attended the GAMA Trade Show in five years, the first time that I’ve gone on my own dime, and… Read More »Shortest GTS Ever
Sorry for the radio silence. With the GAMA Trade Show looming on the horizon, I’ve been keeping my head down over a half-dozen prototypes, surfacing… Read More »Not Dead Yet
Last Thursday, I received an advanced copy of my most recently-published game (and my first non-FFG-published game), Innsmouth Escape. I took the game out to… Read More »It’s Here!
It had to happen. Instant Action, the new browser-based 3d action game portal from Garage Games, has started showing the games they’ll be running. One… Read More »Great Brains Think Alike
Much to the amusement of my fellow attendees at the local IGDA chapter, I followed up last month’s rant about a board game of “human… Read More »Think Tank: Now with more brains!