Friends in Smart Places
Last night, I had the honor of attending the first meeting of the Game Programming advisory board for the Minnesota School of Business. Since I’m… Read More »Friends in Smart Places
Last night, I had the honor of attending the first meeting of the Game Programming advisory board for the Minnesota School of Business. Since I’m… Read More »Friends in Smart Places
Welcome back to the Think Tank log. I’ve been meaning to return to this since about a week ago, but any spare time I had… Read More »Think Tank Part 4: Still Testing
I finally got a chance this weekend to prototype and playtest the core mechanics for Think Tank. This would be a good time to mention… Read More »Think Tank Part 3: Testing the Core Mechanic
According to the message I preached at the IGDA meeting, the next step is to refine the core mechanics of the game. As I sit… Read More »Think Tank part 2: Core Mechanics
Here’s an overview of my crazy “brains in tanks” game, Think Tank. The Idea: The idea here is a theme: that of sci-fi tanks driven… Read More »Think Tank part 1: Idea and Parameters
While speaking at the local IGDA meeting last week, I needed a crazy board game example for some point I was making, and pulled from… Read More »Brains… in… tanks!
Last night, at the local IGDA meeting, I had the pleasure of doing a presentation on tabletop board games (in general), and how they relate… Read More »Board Games and Video Games: Nature’s Best Friends
Twilight Creations has made the the announcement on their site, so now it’s official: Innsmouth Escape, the board game I designed for them, is on… Read More »Innsmouth Escape is coming!
Here’s my to-do list for the weekend: 1) Rake. 2) Go to church (on Sunday). 3) Prototype and playtest as many different games as possible.… Read More »A playtesting frenzy
I received word from publisher Dark Skull Studios this week that Fate’s Guidebook, the GM book for New Gods of Mankind, is finished and ready… Read More »The New Gods are Coming